Designing a full-sized game for a five-inch screen isn’t just about shrinking...
https://wiki-room.win/index.php/What_Can_Be_Hidden_in_a_Slot_UI_Without_Annoying_Players%3F
Designing a full-sized game for a five-inch screen isn’t just about shrinking everything down. It’s about prioritizing what matters most for touch-first controls and choosing portrait or landscape based on gameplay